Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

slide:ology: The Art and Science of Creating Great Presentations Review

slide:ology: The Art and Science of Creating Great Presentations
Average Reviews:

(More customer reviews)
I rarely review books, but this one was such a waste that I'd feel guilty if I didn't at least TRY to persuade you not to buy. The main problem with the book, as other reviewers have alluded to, is that it sort of tries to BE a design masterpiece rather than teach you. The design is interesting, but it is to the point that the content is subordinated to the design. There are maybe 5 pages worth of useful content.
Another irritant to me is that this is by far the most commercial book I've ever seen (more ads than a magazine). It seemed that every few pages I was being told to buy this book, or buy all of some other guys books. There is a two page section that is taken from Guy Kawasaki's blog. The whole thing is incredibly derivative (but shallow).
Finally, and this I can take responsibility for, it didn't meet my needs because I am not Al Gore, nor am I the CEO of a company. If I gave a presentation in the style of this book I'd be laughed out of the office. I'm an analyst, and the warm and fuzzy slides would not be good. Duarte's advice on data intensive slides? "Both [of Stephen Few's] books should be on your shelf along with everything Edward Tufte has written."
I have two Tufte books and they are virtually identical, I don't see myself buying his others (and they suffer from the same lack of relevance to corporate analysts). Disappointing.

Click Here to see more reviews about: slide:ology: The Art and Science of Creating Great Presentations



Buy NowGet 45% OFF

Click here for more information about slide:ology: The Art and Science of Creating Great Presentations

Read More...

Learning from Accidents, Third Edition Review

Learning from Accidents, Third Edition
Average Reviews:

(More customer reviews)
[previously :Didier Bizzarri (D.Bizzarri@ulg.ac.be) (Liège, Belgium, Europe)]
I am surprised to see so few reviews for T.A.Kletz books.
If you are dealing with potentially hazardous installations or systems, and not only if you are an engineer, you should read some Kletz. Allways hinging his books around his very message, T.A.Kletz constantly gives interesting practical examples and fine advice, from his 40 years own experience. He 'dismounts' accidents, their causes, superficial and underlying down to the detail. He shows the different aspects of human/organisational responsibility in accidents and their prevention. After going through one of his books, "human error" never reads the same again. In "Learning from Accidents", he does follow that methodology for about ten famous accidents, various generic accidents and many incidents. He shows how major accidents come out of sequences of minor defficiencies and are helped by sleeping faults, poor management, poor procedures, poor incident reporting,... poor design... and poor remembrance of previous accidents/incidents.
If we don't learn from our mistakes, why bother making them?
;)

Click Here to see more reviews about: Learning from Accidents, Third Edition

Review of previous edition:"Trevor Kletz's book makes an invaluable contribution to the systematic, professional and scientific approach to accident investigation".The Chemical EngineerFully revised and updated, the third edition of Learning from Accidents provides more information on accident investigation, including coverage of accidents involving liquefied gases, building collapse and other incidents that have occurred because faults were invisible (e.g. underground pipelines).By analysing accidents that have occurred Trevor Kletz shows how we can learn and thus be better able to prevent accidents happening again. Looking at a wide range of incidents, covering the process industries, nuclear industry and transportation, he analyses each accident in a practical and non-theoretical fashion and summarises each with a chain of events showing the prevention and mitigation which could have occurred at every stage. At all times Learning from Accidents, 3rd Edition emphasises cause and prevention rather than human interest or cleaning up the mess. Anyone involved in accident investigation and reporting of whatever sort and all those who work in industry, whether in design, operations or loss prevention will find this book full of invaluable guidance and advice. Completely up-dated.Shows, by analysing accidents that have occurred, how we can learn from them, and prevent the same accidents happening again.

Buy NowGet 7% OFF

Click here for more information about Learning from Accidents, Third Edition

Read More...

Graphic Design America 2: The work of many of the best and brightest design firms from across the United States Review

Graphic Design America 2: The work of many of the best and brightest design firms from across the United States
Average Reviews:

(More customer reviews)
Like most others in the Rockport series this book has an intriguing preface and a conglomerate of great work. The book features several prominent firms while highlighting the designers that work there. It's a good source of information because it explains the communication problem, and then how the use of good design solved it. It does this across several different media, from the aesthetics of store architecture to the traditional printed brochure. Like the others from Rockport, certain projects are repeated in their other books, but overall, any individual with an eye for the intangible will appreciate this book.

Click Here to see more reviews about: Graphic Design America 2: The work of many of the best and brightest design firms from across the United States

This second volume displays the work of 37 of the best designers and design firms from across the United States. Organized by DK Holland of the Pushpin with Chip Kidd and Jessica Helfand, the selection presents such firms as Looking, Los Angeles; Post Tool, San Francisco, Modern Dog, Seattle; Carlos Segura, Chicago; Go Media, Austin Texas; Greteman Design, Wichita, Kansas; P. Scott Makela, Minneapolis; Werner Design Works, Minneapolis; and Design!, Atlanta.

Buy Now

Click here for more information about Graphic Design America 2: The work of many of the best and brightest design firms from across the United States

Read More...

The Quotable Judge Posner: Selections from Twenty-five Years of Judicial Opinions (Suny Series in American Constitutionalism) Review

The Quotable Judge Posner: Selections from Twenty-five Years of Judicial Opinions (Suny Series in American Constitutionalism)
Average Reviews:

(More customer reviews)
Judge Posner is a prolific writer, and one of the most intelligent person I have known. Not all his books are for the average reader. However, this book, not written by the Judge, contains many of his comments, displaying his wit and sagacity.

Click Here to see more reviews about: The Quotable Judge Posner: Selections from Twenty-five Years of Judicial Opinions (Suny Series in American Constitutionalism)



Buy NowGet 27% OFF

Click here for more information about The Quotable Judge Posner: Selections from Twenty-five Years of Judicial Opinions (Suny Series in American Constitutionalism)

Read More...

Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies) Review

Sketching User Experiences:  Getting the Design Right and the Right Design (Interactive Technologies)
Average Reviews:

(More customer reviews)
I'm a user experience and interaction design professional, so here's my take from a slightly more informed perspective. As of 2009, this book is frequently recommended for UX practitioners through the UX Book Club movement.
What's good about the book is that it's shiny. It's stirring and inspiring, and offers a lot of wisdom along the way about the nature of the best design processes and the importance of lightweight sketching and trying, trying, trying. It will make you feel very good about design, whether you do it or know people who do, and I think that's why it's caught on so much with the UX Book Club.
On the other hand, many UX people want their books to provide useful frameworks or other practitioner-focused guidelines. This one doesn't, really. This is not a problem if you're looking for a more theoretical treatment of design. Of course, most practitioners aren't--many of them, underscoring one of Buxton's main points, sneer at "theory" in an excellent demonstration of what's wrong with designers. The problem is when a book suggests it's one thing but is actually another. Of course, a "theory" book would sell about as well as cold dog poop, so...
It's got a stunning design-related bibliography for the serious practitioner or researcher, and good tips for people starting out. It may well remind you of the right answer as you read. It's not going to make you a designer; arguably, it may not even make you a better designer in most situations. I can think of about a dozen UX books you should buy before you get this one. It's worth reading, but I don't know about a purchase. To paraphrase the author...it's designed right, but I don't know if it's the right design, or if it presents itself accurately as what it really is.

Click Here to see more reviews about: Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)

Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation.Sketching, prototyping, and design are essential parts of the process we use to create new products.Bill Buxton brings design leadership and creativity to Microsoft.Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft"Informed design is essential." While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case.In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of TorontoDesign is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions"Like any secret society, the design community has its strange rituals and initiation procedures.Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim's journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff".-Peter GabrielI love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NYBooks that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, CambridgeThere is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.We need design.But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice.Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems.So while the focus is on design, the approach is holistic.Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives.There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design).Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;. Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;. Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;. Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.About the AuthorTrained as a musician, Bill Buxton began using computers over thirty years ago in his art.This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact.This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology.He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed.This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world.He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture. * Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;* Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;* Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;* Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.

Buy NowGet 47% OFF

Click here for more information about Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)

Read More...

Art and Design in Photoshop: How to simulate just about anything from great works of art to urban graffiti Review

Art and Design in Photoshop: How to simulate just about anything from great works of art to urban graffiti
Average Reviews:

(More customer reviews)
There are plenty of beginner guides to Photoshop, and even a few dozen decent intermediate books. But, sooner or later, you reach a point when you're asking yourself, "What's next?" This book provides the answer. It's filled with techniques and ideas that will have anyone who's mastered the basics of Photoshop creating works of art. If you want to go beyond the simple tools of correction, compositing, and image repair, start here.

Click Here to see more reviews about: Art and Design in Photoshop: How to simulate just about anything from great works of art to urban graffiti



Buy NowGet 45% OFF

Click here for more information about Art and Design in Photoshop: How to simulate just about anything from great works of art to urban graffiti

Read More...